Can gaming make kids smarter?
An undergraduate class explores how gaming – from digital to board games – can be applied in science, technology, engineering, and mathematics (STEM) education.
SEM 343 – Gaming in STEM Education is for a wide range of students, whether they are interested in teaching or simply want to expand their understanding of the potential benefits of gaming. This fully online, 3-credit hour course will include Monday afternoon synchronous classes and asynchronous coursework on Wednesdays.